IMMERSIVE EXPERIENCES
IMMERSIVE EXPERIENCES
I design immersive experiences that seamlessly integrate digital layers into physical environments guided by the belief that spatial computing should augment human capabilities—not over-engineer them.
UADE ART - SPATIAL
This project is a Digital Twin created for the 20th anniversary of UADE's Visual Art Competition. It is a key output of UADE Inmersiva: Campus Monserrat XR, a research project focused on XR for education.
I lead and serve as the project manager of this investigation. To achieve high spatial accuracy, we generated a Gaussian Splat of the entire site and used it as a template to model the final hard-surface environment.
Team:
Nicolás Mármol (Gaussian Splatting)
Joaquin Ogando (3D artist)
Damian Cavalieri (Unity developer)
Camila Emery (Assistant)
XR FINGERTIP MENU
Inspired by Oleg Frolov's amazing work I decided to recreate his Fingertip menu and take it a step further by developing a system that lets XR Designers or other developers create their own menu structure with as many branches and event triggers as they wish all inside Unity editor and without having to write a script.
I also took inspiration in "old" phone sounds. If you are a millennial you probably know how each number sounds in your childhoods phone and could dial o recognize your own number just by listening. I believe that navigating through menus in XR apps should have this kind of "invisible" presence too.
MX-INK HANDWRITTING
This is a prototype that integrates Logitech's MX Ink stylus with Unity XR Interaction toolkit to enable handwriting input, which is captured as stroke data using a modified LineDrawing system from Logitech's MXInk Unity Integration sample. The MxInkHandler manages stylus interactions, while the HandwritingXR component processes and exports the strokes. The strokes are then sent to MyScriptAPI, which converts them into digital text using handwriting recognition. Finally, the recognized text is displayed on a Unity Canvas with TextMeshPro (TMP) via the TextManager.
XR HANDS WRITTING
This prototype implements a spatial handwriting input method using Unity XR Interaction Toolkit and hand tracking. Users can draw characters mid-air with their fingers. The stroke data is captured via a custom HandwritingXR component that records 3D input and exports it for recognition.
To convert the handwriting into digital text, the prototype integrates the MyScript® Interactive Ink API. Strokes are serialized and sent to the cloud-based service, which processes and returns recognized characters. The output is displayed using TextMeshPro (TMP) within a Unity Canvas, managed by a TextManager script.
UADE ART - AR FILTERS
This is a series of augmented reality activations produced by Erks Virtual Studio for the Night of the Museums, a Buenos Aire's citywide event.
These filters were created using Meta Spark and are based on selected artworks from the Universidad Argentina de la Empresa.
I initiated the project at the studio, developed the proof of concepts, and led the art direction with Camila Rivero in collaboration with the artists.
Featured artworks:
"Todos somos iguales, algunos más que otros" by Martín Burgo, "Remix" by Andrés D'Arcangelo and "Alquimia" by Diego Perrotta.